All information in this guide is subject to change as Legion approaches and progresses. Check back regularly for any changes. Feel free to ask any questions, the easiest way is through Discord.
All races are within 1% of each other, play what you want. (psst… Pandaren)
Critical Strike: Chance for extra effectiveness on attacks and heals.
Haste: Increases attack speed and energy per second (eps), also reduces the cooldowns of all spellbook abilities. Keep this below 10% to minimize Serenity delay.
Mastery: Mastery: Combo Strikes – Increases damage of abilities, provided the previous ability wasn’t exactly the same.
Versatility: Increases damage and healing, and reduces damage taken.
Single Target: Agility > Mastery > Critical Strike > Versatilty > Haste
Multi Target: Agility > Mastery > Haste > Critical Strike > Versatility
Stat Weights: To find the best stat weights for your character, use SimCraft.
- You can have one Jewelcrafting-created BoE epic gem. For Windwalkers you want: Saber’s Eye of Agility.
- For other sockets follow the stat priority above.
- For cloak and ring enchants, follow the stat priority above.
- Single Target – Enchant – Satyr
- Multi Target – Enchant – Soldier
- Flask – Flask of the Seventh Demon (Agility)
- Potion – Potion of the Old War with Serenity, Potion of Prolonged Power without, both very very close.
- Rune – Defiled Augment Rune (Agility)
- Food – Follow the stat priority for your character.
Tier 1 (level 15)
- Chi Burst (1s cast, 30s cooldown) – Casts a ball of Chi that damages enemies and heals allies in a 40y line.
- Eye of the Tiger (Passive) – Applies a debuff to the target that damages the enemy and heals the caster over 8s.
- Chi Wave (Instant, 15s cooldown) – Bounces a wave of Chi alternating between an enemy and friendly, including the caster, up to 7 bounces.
Tier 2 (level 30)
- Chi Torpedo (Passive) – Turns Roll into a torpedo, travelling slightly farther, also gains a buff that increases movement speed by 30% for 10s, stacking up to two times.
- Tiger’s Lust ( Instant, 30s cooldown) – Increases the target’s movement speed by 70% for 6s, removing all roots and snares.
- Celerity (Passive) – Reduces Roll’s cooldown by 5s and increases its charges from 2 to 3.
Recommendation: Chi Torpedo is good for prolonged movement, such as kiting. Celerity works for short bursts of movement. Tiger’s Lust will be used in most situations because it is not linked to other skills like Roll.
Tier 3 (level 45)
- Ascension (Passive) – Increases energy regeneration by 10% and maximum Chi from 5 to 6.
- Energizing Elixir (Instant, 1 min cooldown.) – Fills energy and Chi to cap instantly.
- Power Strikes (Passive) – Every 15s the next Tiger Palm will generate an additional Chi.
Recommendation: Energizing Elixir all the time, it provides more Chi and Energy than the other options, and being able to use it on demand increases its efficacy. Power Strikes is close behind on single target and can be used on single target if you’re not comfortable using Energizing Elixir. For information about how to use Energizing Elixir, check out the EE Guide.
Tier 4 (level 60)
- Ring of Peace (Instant, 45s cooldown) – Form a Ring of Peace at the target location for 8 sec. Enemies that enter will be ejected from the Ring.
- Summon Black Ox Statue (Instant, 10s cooldown) – Summons a Black Ox Statue at the target location for 15 min, pulsing threat to all enemies within 30 yards. You may cast Provoke on the statue to taunt all enemies near the statue.
- Leg Sweep (Instant, 45s cooldown) – Knocks down all enemies within 5 yards, stunning them for 5s.
Recommendation: Leg Sweep will be the default for almost all situations. Summon Black Ox Statue can be used to group enemies up, should a grip not be available. Ring of Peace can be used to knockback enemies that need to be kept from a certain location.
Tier 5 (level 75)
- Dampen Harm (Instant, 90s cooldown) – Reduces all damage you take by 20% to 50% for 10 sec, with larger attacks being reduced by more.
- Diffuse Magic (Instant, 90s cooldown) – Reduces incoming magic damage by 60% for 6 seconds and removes harmful magic effects.
- Healing Elixirs (Instant, 2 Charges, 30s recharge) – Heal yourself for 15% of your maximum health. Will trigger automatically if your health drops below 35% and a charge is available.
Tier 6 (level 90)
- Rushing Jade Wind (Instant, 6s cooldown) – Damage all enemies in 8 yards around the caster. Applies Mark of the Crane to up to 5 nearby targets.
- Invoke Xuen, the White Tiger (Instant, 3min cooldown) – Summons a white tiger for 45s that attacks your primary target and attacks 3 nearby enemies every 1s with lightning.
- Hit Combo (Stacking Passive) – Adds a stacking buff that increases damage by 2% for every ability that is not a repeat of the previous ability. Stacks up to 8 times. (Spotlight)
Recommendation: Rushing Jade Wind should be used when there are consistently 5 or more targets withSerenity or many more targets with Storm, Earth, and Fire to cut down on AOE ramp up time. Invoke Xuen, the White Tiger is useful for very high priority burst that lines up with its uptime and cooldown. Hit Combo for all other situations.
Tier 7 (level 100)
- Chi Orbit (Passive) – Summons a Chi orb every 5s that spins around the caster, up to a maximum of 4 orbs. When an orb impacts with an enemy it deals damage to all nearby enemies.
- Whirling Dragon Punch (Instant, 24s cooldown) – Deals damage to all nearby enemies. Only usable when Fists of Fury and Rising Sun Kick are on cooldown.
- Serenity (Instant, 90s cooldown) – Replaces Storm, Earth, and Fire; Deals 40% increased damage and reduces the Chi cost of all spells to 0 and their cooldowns by 50%. Lasts for 8s.
Recommendation: Use Whirling Dragon Punch except when there is more than 5 consistent targets, until you get Convergence of Fates, then use Serenity. If you have Drinking Horn Cover, then continue with Whirling Dragon Punch even after Convergence of Fates. Serenity has its niche with very high targets and Rushing Jade Wind. Chi Orbit if you want to be lazy. I’ve put it in a handy dandy flow chart.
Single Target Rotation
- Fists of Fury
- Strike of the Windlord
- Whirling Dragon Punch (If Talented)
- Tiger Palm ( if <4 Chi and about to cap energy)
- Rising Sun Kick
- Chi Wave
- Blackout Kick
- Tiger Palm
Multiple Target Rotation
- Fists of Fury
- Whirling Dragon Punch (If Talented)
- Strike of the Windlord
- Rising Sun Kick (ONLY if talented into WDP and ONLY to enable using WDP)
- Rushing Jade Wind (If Talented and Less than 7 targets)
- Chi Burst
- Spinning Crane Kick
- Blackout Kick (to build Spinning Crane Kick stacks)
- Tiger Palm
Spinning Crane Kick moves up the priority based on how many targets you’ve tagged with Mark of the Crane. See this article to learn how to use it. During Serenity, Damage per Chi is irrelevant, and DPS is more important.
With the legendary, Hidden Master’s Forbidden Touch, be sure to use Touch of Death a second target within 5s of the first. You must use another ability in between the Touch of Death casts so you don’t lose Mastery: Combo Strikes bonus and Hit Combo.
For understanding the acronyms, see our Acronym Guide.
TP -> ToD -> SEF+RSK -> EE+FoF -> SotW -> TP -> WDP with RSK coming off CD soon
TP -> ToD -> TP + SEF -> FoF -> SotWL -> TP -> RSK -> WDP -> TP
With Serenity (on pull and when Gale Burst lines up with Serenity):
Chi Wave (out of boss range on self) -> FSK (don’t hit anything) -> Prepotion -> Chi Wave (on target) -> TP-> ToD -> On use trinket (if you have one) -> Serenity + RSK > SotW -> FoF -> RSK -> SCK -> BoK -> Serenity complete -> RSK -> TP -> FOF
Most traits are straightforward numbers increases. Golden traits are the only ones that provide anything, and most don’t need any additional thought. I’ll cover how they change anything.
Crosswinds – It happens automatically, so doesn’t need to be thought about otherwise.
Tornado Kicks – Also happens automatically.
Gale Burst – Once you take this trait Touch of Death is no longer used on cooldown, but saved until other big damage abilities are available like Fists of Fury and Storm Earth and Fire unless you will lose out on a cast later in the fight.
Artifact Power Path
NEVER RESPEC YOUR ARTIFACT!
Counter Clockwise – Best if it’s your offspec or to be ready to raid as quickly as possible. If you choose this path: get Transfer the Power before Tornado Kicks, and skip Gale Burst until after you get Crosswinds.
There can be some trade-off between trait power and weapon ilvl gain. Fists of the Wind is the top trait for both single target and AOE situations. Here’s what weapon ilvl gain the each trait is worth. To compare relics, just add these numbers to the +ilvl that the relics provide to the weapons. (Yes this is a little different from before)
- Rising Winds with 2pc Bonus (+7 ilvl)
- Fists of the Wind (+6 ilvl)
- Rising Winds without 2pc bonus (+6 ilvl)
- Inner Peace (+3 ilvl)
- Tiger Claws (+2 ilvl)
- Strength of Xuen (+1 ilvl)
- Everything else (+0 ilvl)
When comparing relics with two different traits, just take the difference between the ilvl bonus it provides to the weapon, NOT the ilvl of the relic itself. For example; an Inner Peace relic is worth 3 weapon ilvl, so it needs to provide at least +38 weapon ilvl to be better than a Rising Winds relic that gives +35 weapon ilvl in single target, since the Rising Winds relic is worth 6 ilvl.
Legendaries are rare drops that you can get from a variety of content. If you’d like general information about Legendaries then see WoWHeads Legendary Guide.
Katsuo’s Eclipse is far and away the best legendary regardless of situation. Drinking Horn Cover, Sephuz’s Secret (if you can keep the buff up), Kil’jaeden’s Burning Wish, and Cinidaria, the Symbiote are all very strong legendaries, Cenedril, Reflector of Hatred and The Emperor’s Capacitor are also very strong, but mostly restricted to single target.