All information in this guide is subject to change as Legion approaches and progresses. Check back regularly for any changes. Feel free to ask any questions, the easiest way is through Discord.


All races are within 1% of each other, play what you want. (psst… Pandaren)

Stat Summary
  • Critical Strike: Chance for extra effectiveness on attacks and heals.
  • Haste: Increases attack speed and energy per second (eps), also reduces the cooldowns of all spellbook abilities. Keep this below 10% to minimize Serenity delay.
  • Mastery: Mastery: Combo Strikes – Increases damage of abilities, provided the previous ability wasn’t exactly the same.
  • Versatility: Increases damage and healing, and reduces damage taken.
Stat Priority

If you want a better understanding of stats rather than “Do this” then read Stat Weights and You and listen to Podcast Ep 5.

Single Target: Agility > Mastery >  Critical Strike > Versatilty > Haste

Multi Target: Agility > Mastery > Haste > Critical Strike > Versatility

Stat Weights: To find the best stat weights for your character, use SimCraft. You can also use Babylonius’s Spreadsheet.


  • You can have one Jewelcrafting-created BoE epic gem. For Windwalkers you want: Saber’s Eye of Agility.
  • For other sockets follow the stat priority above.
  • Flask – Flask of the Seventh Demon (Agility)
  • Potion – Potion of the Old War with Serenity, Potion of Prolonged Power without, both very very close.
  • Rune – Defiled Augment Rune (Agility)
  • Food – Follow the stat priority for your character.
Click here for all the changes from Warlords of Draenor to Legion.

Tier 1 (level 15)
  • Chi Burst (1s cast, 30s cooldown) – Casts a ball of Chi that damages enemies and heals allies in a 40y line.
  • Eye of the Tiger (Passive) – Applies a debuff to the target that damages the enemy and heals the caster over 8s.
  • Chi Wave (Instant, 15s cooldown) – Bounces a wave of Chi alternating between an enemy and friendly, including the caster, up to 7 bounces.

Recommendation: Chi Wave for single target, Chi Burst for multiple targets.

Tier 2 (level 30)
  • Chi Torpedo (Passive) – Turns Roll into a torpedo, travelling slightly farther, also gains a buff that increases movement speed by 30% for 10s, stacking up to two times.
  • Tiger’s Lust ( Instant, 30s cooldown) – Increases the target’s movement speed by 70% for 6s, removing all roots and snares.
  • Celerity (Passive) – Reduces Roll’s cooldown by 5s and increases its charges from 2 to 3.

Recommendation: Chi Torpedo is good for prolonged movement, such as kiting. Celerity works for short bursts of movement. Tiger’s Lust will be used in most situations because it is not linked to other skills like Roll.

Tier 3 (level 45)
  • Ascension (Passive) – Increases energy regeneration by 10% and maximum Chi from 5 to 6.
  • Energizing Elixir (Instant, 1 min cooldown.) – Fills energy and Chi to cap instantly.
  • Power Strikes (Passive) – Every 15s the next Tiger Palm will generate an additional Chi.

Recommendation: Energizing Elixir all the time, it provides more Chi and Energy than the other options, and being able to use it on demand increases its efficacy. Power Strikes is close behind on single target and can be used on single target if you’re not comfortable using Energizing Elixir. For information about how to use Energizing Elixir, check out the EE Guide.

Tier 4 (level 60)
  • Ring of Peace (Instant, 45s cooldown) – Form a Ring of Peace at the target location for 8 sec. Enemies that enter will be ejected from the Ring.
  • Summon Black Ox Statue (Instant, 10s cooldown) – Summons a Black Ox Statue at the target location for 15 min, pulsing threat to all enemies within 30 yards. You may cast Provoke on the statue to taunt all enemies near the statue.
  • Leg Sweep (Instant, 45s cooldown) – Knocks down all enemies within 5 yards, stunning them for 5s.

Recommendation: Leg Sweep will be the default for almost all situations. Summon Black Ox Statue can be used to group enemies up, should a grip not be available. Ring of Peace can be used to knockback enemies that need to be kept from a certain location.

Tier 5 (level 75)
  • Dampen Harm  (Instant, 90s cooldown) – Reduces all damage you take by 20% to 50% for 10 sec, with larger attacks being reduced by more.
  • Diffuse Magic (Instant, 90s cooldown) – Reduces incoming magic damage by 60% for 6 seconds and removes harmful magic effects.
  • Healing Elixirs (Instant, 2 Charges, 30s recharge)  – Heal yourself for 15% of your maximum health. Will trigger automatically if your health drops below 35% and a charge is available.

Recommendation: Dampen Harm for physical damage, Diffuse Magic for large magic damage, Healing Elixirs for on-demand healing where the other two talents wouldn’t be as useful.

Tier 6 (level 90)
  • Rushing Jade Wind (Instant, 6s cooldown) – Damage all enemies in 8 yards around the caster. Applies Mark of the Crane to up to 5 nearby targets.
  • Invoke Xuen, the White Tiger (Instant, 3min cooldown) – Summons a white tiger for 45s that attacks your primary target and attacks 3 nearby enemies every 1s with lightning.
  • Hit Combo (Stacking Passive) – Adds a stacking buff that increases damage by 2% for every ability that is not a repeat of the previous ability. Stacks up to 8 times. (Spotlight)

Recommendation: Rushing Jade Wind should be used when there are consistently 5 or more targets withSerenity or many more targets with Storm, Earth, and Fire to cut down on AOE ramp up time. Invoke Xuen, the White Tiger is useful for very  high priority burst that lines up with its uptime and cooldown. Hit Combo for all other situations.

Tier 7 (level 100)
  • Chi Orbit (Passive) – Summons a Chi orb every 5s that spins around the caster, up to a maximum of 4 orbs. When an orb impacts with an enemy it deals damage to all nearby enemies.
  • Whirling Dragon Punch (Instant, 24s cooldown)  – Deals damage to all nearby enemies. Only usable when Fists of Fury and Rising Sun Kick are on cooldown.
  • Serenity (Instant, 90s cooldown) – Replaces Storm, Earth, and Fire; Deals 40% increased damage and reduces the Chi cost of all spells to 0 and their cooldowns by 50%. Lasts for 8s.

Recommendation: Whirling Dragon Punch wins out in all situations with Drinking Horn Cover, which is to be expected, as well as below 5 consistent targets without Drinking Horn CoverSerenity has its niche with very high targets and Rushing Jade Wind. Chi Orbit if you want to be lazy. I’ve put it in a handy dandy flow chart.

Windwalkers operate on a priority system, NOT A ROTATION. This means that you use whatever ability is available that’s highest up in the priority.

Single Target Rotation
  1. Fists of Fury
  2. Strike of the Windlord
  3. Whirling Dragon Punch (If Talented)
  4. Tiger Palm ( if <4 Chi and about to cap energy)
  5. Rising Sun Kick
  6. Chi Wave
  7. Blackout Kick
  8. Tiger Palm

Multiple Target Rotation

  1. Fists of Fury
  2. Whirling Dragon Punch (If Talented)
  3. Strike of the Windlord
  4. Rising Sun Kick (ONLY if talented into WDP and ONLY to enable using WDP)
  5. Rushing Jade Wind (If Talented and Less than 7 targets)
  6. Chi Burst
  7. Spinning Crane Kick
  8. Blackout Kick (to build Spinning Crane Kick stacks)
  9. Tiger Palm

Spinning Crane Kick moves up the priority based on how many targets you’ve tagged with Mark of the Crane. See this article to learn how to use it. During Serenity, Damage per Chi  is irrelevant, and DPS is more important.

Flying Serpent Kick can be used in place of Blackout Kick for AOE, if you don’t need to build stacks, in order to allow back-to-back Tiger Palm to generate maximum Chi.

With the legendary, Hidden Master’s Forbidden Touch, be sure to use Touch of Death a second target within 5s of the first. You must use another ability in between the Touch of Death casts so you don’t lose Mastery: Combo Strikes bonus and Hit Combo.

Opener Recommendations:

For understanding the acronyms, see our Acronym Guide.

With Whirling Dragon Punch and Energizing Elixir:

TP -> ToD -> SEF+RSK -> EE+FoF -> SotW -> TP -> WDP with RSK coming off CD soon

With Whirling Dragon Punch and Power Strikes:

TP -> ToD -> TP + SEF -> FoF -> SotWL -> TP -> RSK -> WDP -> TP

With Serenity (on pull and when Gale Burst lines up with Serenity):

Chi Wave (out of boss range on self) -> FSK (don’t hit anything) -> Prepotion -> Chi Wave (on target) -> TP->  ToD -> On use trinket (if you have one) -> Serenity + RSK > SotW -> FoF -> RSK -> SCK -> BoK -> Serenity complete -> RSK -> TP -> FOF


Most traits are straightforward numbers increases. Golden traits are the only ones that provide anything, and most don’t need any additional thought. I’ll cover how they change anything.

Crosswinds – It happens automatically, so doesn’t need to be thought about otherwise.

Transfer the Power – Not a golden trait, but worth mentioning. Don’t overthink it, doesn’t change anything. Do not delay Fists of Fury for a certain amount of stacks.

Tornado Kicks – Also happens automatically.

Gale Burst – Once you take this trait Touch of Death is no longer used on cooldown, but saved until other big damage abilities are available like Fists of Fury and Storm Earth and Fire unless you will lose out on a cast later in the fight.

Artifact Power Path


Counter Clockwise – Best if it’s your offspec or to be ready to raid as quickly as possible. If you choose this path: get Transfer the Power before Tornado Kicks, and skip Gale Burst until after you get Crosswinds.

Artifact - CCW

Artifact Guide YouTube Video


There can be some trade-off between trait power and weapon ilvl gainFists of the Wind is the top trait for both single target and AOE situations. Here’s what weapon ilvl gain the each trait is worth. To compare relics, just add these numbers to the +ilvl that the relics provide to the weapons. (Yes this is a little different from before)

You can also use Babylonius’s Spreadsheet to get answers more catered to your character, situation, and fight parameters.

Single Target

  1. Rising Winds with 2pc Bonus (+7 ilvl)
  2. Fists of the Wind (+6 ilvl)
  3. Rising Winds without 2pc bonus (+6 ilvl)
  4. Inner Peace (+3 ilvl)
  5. Tiger Claws (+2 ilvl)
  6. Strength of Xuen (+1 ilvl)
  7. Everything else (+0 ilvl)


  1. Fists of the Wind (+10 ilvl)
  2. Inner Peace (+8 ilvl)
  3. Rising Winds (+5 ilvl)
  4. Power of a Thousand Cranes: (+4 ilvl)
  5. Tiger Claws (+3 ilvl)
  6. Strength of Xuen (+1 ilvl)
  7. Everything else (+0 ilvl)

Power of a Thousand Cranes does gain more and more power as the number of targets increase, as does Fists of the Wind.

When comparing relics with two different traits, just take the difference between the ilvl bonus it provides to the weapon, NOT the ilvl of the relic itself. For example; an Inner Peace relic is worth 3 weapon ilvl, so it needs to provide at least +38  weapon ilvl to be better than a Rising Winds relic that gives +35 weapon ilvl in single target, since the Rising Winds relic is worth 6 ilvl.

Legendaries are rare drops that you can get from a variety of content. If you’d like general information about Legendaries then see WoWHeads Legendary Guide.

If you’re looking for rankings, here is the Tierlist:
Image | Youtube

Monk Specific

Item Slot Notes
Hidden Master’s Forbidden Touch Hands Useful only in multi-target situations, the second Touch of Death needs to be cast on a second target with another ability between so you don’t lose Mastery: Combo Strikes bonus and Hit Combo.
Drinking Horn Cover Wrist Increases the duration of Storm, Earth, and Fire for chi spent, useful in all situations. Does not benefit Serenity.
Katsuo’s Eclipse Feet Strongest personal damage increase, does slightly adversely effect Drinking Horn Cover if used together.
Cenedril, Reflector of Hatred Back Increases the damage Touch of Karma  redirects by 75% of your health, for a maximumof 125% of your health.
The Emperor’s Capacitor Chest Chi spenders increase the damage of your next Crackling Jade Lightning by 50% and reduce its cost by 5%, stacking up to 20 times.
March of the Legion Finger Increases movement speed bonus from 10% to 25%.


Item Slot Notes
Cinidaria, the Symbiote Waist 30% more damage when the target is above 90% health, very useful for bosses that require considerable burst at the beginning. Works well with Gale Burst at the start of a fight.
Sephuz’s Secret Finger Strong haste boost, useful in AOE situations and/or when you can stun, interrupt, dispel during a fight. Very strong in dungeons.
Prydaz, Xavaric’s Magnum Opus Neck Provides a good cushion of health to help survive big hits of damage and require less healing. Also provides the most stats for any Neck.
Kil’jaeden’s Burning Wish Trinket Stong AOE damage, automatically crits.
Archimonde’s Hatred Reborn Trinket Strong 30% health shield followed by 22.5% of your health in damage split evenly between targets hit.

Katsuo’s Eclipse is far and away the best legendary regardless of situation. Drinking Horn Cover, Sephuz’s Secret (if you can keep the buff up), Kil’jaeden’s Burning Wish,  and Cinidaria, the Symbiote are all very strong legendaries, Cenedril, Reflector of Hatred and The Emperor’s Capacitor are also strong, but mostly restricted to single target.